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Esports Curriculum and Club


Esports at Forest Lake SHS

During the emergence of Esports at Forest Lake SHS in 2020, discussions were undertaken around the possibility of an Excellence program. This Excellence program would target students interested in the multitude of career pathways available within the Esports industry. Whilst an extra-curricular club was already functioning and students were involved in a variety of interschool and external Esports competitions, to run an Excellence program, the school needed an Esports curriculum link.

Actions

  • Led the development of Esports as a new subject in the Year 9 and 10 curricula in 2020/2021, as well as developing the Year 7 Esports unit with inspired creativity to meet the data components of Digital Technologies.
  • Developed a Study Plan for the Senior Applied ICT syllabus through the lens of esports to continue this curriculum into the senior years and prepare students to undertake the Diploma of Esports at QUT.
  • Achieved the implementation and organisation of Esports club to involve a broader range of students in school culture and extra-curricular activities, including more than 20 excursions and competitions in 2021.
  • Involved teachers across a variety of Departments in Esports events to build teacher-understanding of the benefits and opportunities offered by this emerging industry.
  • Developed the Program of Excellence proposal and liaised with Principal and HoD for the the continued refinement of the Program of Excellence
  • Outcomes

  • Esports is now a Program of Excellence at Forest Lake SHS for the 2023 year. Allowing students within and outside catchment to enrol from Year 7
  • In 2022, two classes of Year 9 Esports, a class of Year 10 Esports and a class of Year 11 ICT Esports are running alongside two Digital Solutions classes, and a Year 10 and Year 9 Digital Tech class. These enrolment numbers represent double that of 2020 before I led the implementation of the Esports curriculum.
  • Esports is being implemented as a club and/or curriculum across QLD now, in part due to my leadership in Esports curriculum and knowledge-sharing via PDs, workshops and Facebook.
  • Esports at Sunnybank SHS

    When I arrived at Sunnybank SHS as Head of Technologies, there was no Esports programs or clubs running. In Term 3, 2022, I initiated an Esports club using the PS4 and PS Virtual Reality systems to bring virtual reality and esports together.

    Actions

  • Introduced Esports at Sunnybank SHS as a club.
  • Attended the Marsden SHS Esports Competition in 2022 with 18 Sunnybank SHS students.
  • Organised a local Sunnybank esports afternoon against St Thomas More College.
  • Embedded esports into the 2023 Year 7 Digital Technologies curriculum
  • Outcomes

  • Esports club has continued into 2023 with a group of Year 11 students becoming Esports Ambassadors at the school and running Term-long esports tournaments for students.
  • At the Marsden SHS Esports Competition in 2022, we brought home two trophies for the day.
  • AC V8.4 Resources

    Year 7 Esports Unit Year 7 Esports Assessment Year 7 Esports Alignment Planner Year 9 Esports Year Plan Year 9 Esports Unit 1 Assessment Task Year 9 Esports Unit 1 Alignment Planner Year 11 ICT Esports Study Plan

    AC V9.0 Resources

    Year 7/8 Esports Curriculum Assessment Plan Year 7/8 Esports Band Plan Year 7 Unit 1 Alignment Planner Year 7 Unit 1 Assessment Task Year 7 Unit 2 Alignment Planner Year 7 Unit 2 Assessment Task Year 8 Unit 1 Alignment Planner Year 8 Unit 1 Assessment Task Year 8 Unit 2 Alignment Planner Year 8 Unit 2 Assessment Task